西格玛 Sigma
Sigma.png
“宇宙并没有让你理解的义务。”
真名 希尔伯伦·德·柯伊伯
现状 活跃
年龄 62
国籍
Nl.png
荷兰
职业 天体物理学家
行动基地 荷兰,海牙(前)
阵营 黑爪
配音 Boris Hiestand(英语)
刘以嘉(普通话)
职责 重装
血量 300
护盾 100
技能

超能之球
实验屏障
动能俘获
质量吸附
引力乱流

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西格玛Sigma)是《守望先锋》中的一位重装英雄

概况

“西格玛”是一名性格古怪的天体物理学家,也是一名极其不稳定的重装战力。在一场轨道空间站中的实验事故之后,他获得了控制引力的能力。作为被黑爪操控的一件人形兵器,“西格玛”在战场上的存在是不容忽视的。

技能

超能之球

武器

图标 键位 数据 官方技能介绍
Abilities-sigma1.png
鼠标左键

种类
溅射弹道
伤害
每发消耗2次充能,单次:60直接伤害,10.5 - 35溅射伤害,2.625 - 8.75自伤
飞行速度
50米/秒
最大距离
20米
影响范围
爆炸半径3米
射速
1.5秒2次充能,充能间隔约0.15秒
弹药
无限
爆头

“西格玛”发射两团可以在墙壁上反弹的引力电荷,它们会在一段时间后爆炸,对一定范围内的敌人造成伤害。

详情:

  • 可在墙壁、地面和天花板上反弹。
  • 弹道受到重力的轻微影响。
  • 受到爆炸伤害的敌人会被略微拉向中心。


实验屏障

技能

图标 键位 数据 官方技能介绍
Abilities-sigma2.png
鼠标右键

生命值
1500护盾值
治疗量
175护盾值/秒,停止使用后2秒开始恢复
飞行速度
16.5米/秒
最大距离
无限
影响范围
高4.5米,两端宽5米,中心7米弧线
施放时间
0.2秒
持续时间
直至破碎或取消
冷却时间
破碎后5秒

“西格玛”制造一道悬浮的屏障飞往其指定的位置,他可以随时解除屏障。

详情:

  • 激活时,按住技能键屏障会不断向前,松开后停止移动。
  • 屏障中心被墙壁阻挡时,将无法移动。屏障与地面夹角小于等于45°时,将沿地面移动。
  • 再次按下技能键将取消屏障,保留所有剩余护盾值。
  • 屏障飞出地图边缘将直接被摧毁。
  • 西格玛死亡时,屏障自动移除。


动能俘获

技能

图标 键位 数据 官方技能介绍
Abilities-sigma3.png
Shift键

生命值
吸收伤害的40%转化为临时护盾(最大400)
持续时间
2秒
冷却时间
13秒

“西格玛”可以将向他飞来的子弹冻结至半空中,并将其转化为护盾。

详情:

  • 3秒后,护盾开始以7点/秒的速度衰减。
  • 吸收前方飞来的抛射物,包括终极技能,如重力喷涌暴雪(仅限单箭矢形态时)。
  • 阻挡链钩流星飞锤
  • 某些技能由于其非正统的特性被赋予了固定的吸收值。[1]生化之球被视作100伤害值,可转化40护盾值。
    • 有趣的是,黄色(治疗)生化之球也是如此,尽管事实上它并不会造成伤害,而其他仅有恢复效果的抛射物,如生化榴弹枪的辅助攻击模式并不会转化护盾值。


质量吸附

技能

图标 键位 数据 官方技能介绍
Abilities-sigma4.png
E键

种类
溅射弹道
伤害
80直接伤害,15 - 50溅射伤害,7.5 - 25自伤
移动速度
1.375米/秒
飞行速度
37.5米/秒
最大距离
直接击退4米,溅射击退1 - 2 米,自身击退2米(仅水平方向)
影响范围
爆炸半径2.5米
施放时间
0.8秒
持续时间
~0.5 - 3s击倒
冷却时间
10秒

“西格玛”汇聚一团物质投向敌人,将对方击倒。

详情:

  • 弹道受到重力影响,发射后立即开始下坠。
  • 无视防御矩阵动能俘获
  • 直接命中造成击倒,目标在水平方向上距离越远,击倒持续时间越长。


引力乱流

终极技能

图标 键位 数据 官方技能介绍
Abilities-sigma5.png
Q键

种类
范围效果
伤害
50伤害(击飞),50%最大生命值(砸地)
最大距离
35米
影响范围
半径7米
施放时间
~1.3秒
持续时间
最多5秒选择区域,击飞2秒
充能所需点数
2170点

“西格玛”释放出全部的能量,飞跃至空中,举起目标区域内的敌人,先将其投向空中然后再砸向地面。

详情:

  • 西格玛每4.34秒自动获得1%的终极技能充能。
  • 从选择区域到施放举起和砸地,终极技能持续期间西格玛全程可以飞行。
  • 毁天灭地类似,选择的区域对敌方可见。击飞后进入目标范围的敌人不会被影响。
  • 如果未命中敌人,该终极技能会更快结束。
  • 不会影响敌方部署的各种装置,如炮台(但可以强制移动哨卫模式下的堡垒)。
  • 被举起至空中的敌人无法使用位移技能,但莫伊拉消散死神幽灵形态例外。敌人悬空的高度为10米左右。
  • 击飞开始前,该技能可被击晕或黑客入侵打断,但击飞开始后,任何方法都不能阻止后续的砸地进程。
  • 砸地会造成50%最大生命值的伤害,若目标此时带有临时生命值(如集结号令),该数值还会响应增加。
  • 击飞伤害可以被增强,但砸地不会。
  • 技能持续期间西格玛可以使用武器或召回实验屏障

战略

Sigma is a hybrid tank boasting both consistent offensive and defensive abilities, though having large cooldowns making for more of a need to think ahead with his playstyle. While he has the capability of fulfilling the role of a bruiser-type playstyle, he is most useful playing the distance game with his Accretion and Hyperspheres, while making openings and defending his team with his versatile Experimental Barrier. Quick thinking and superb situational awareness is needed for his Kinetic Grasp, to be able to utilize it properly to benefit both himself and his team.

Sigma will take quite a while for most people to master, as his kit can give off the perception that he is stronger than what he is, and will likely be played over aggressively by most players. Be cautious when in fights as you have the capability to do a lot of damage, but keep in mind you do not have any mobility abilities to escape with. Over extending with Sigma will in most cases result in you giving the enemy hero's unnecessary Ultimate charge, and a free pick during a fight. Being able to distinguish when is a good time to extend, and when it is good to stay behind your team will be instrumental to successfully building your own Ultimate as well as make plays in each match.

武器和技能

  • Hyperspheres: Sigma's primary fire. Utilizes a two-round burst projectile fire, capable of damaging multiple enemies at one time and bouncing around corners to deal with heroes out of your direct view.
    • The projectiles damage is moderate and consistent, though without the capability of headshots. Best utilized in close spaces, where the spheres can bounce around obstacles and deal damage to multiple enemy players.
    • The short range of the projectiles limits their ability to fight in open areas, try to stay within an area that enemies congregate in cover or in small quarters.
    • You can also utilize this ability to slow speed oriented heroes such as Lucio, Soldier 76, and Genji.
    • Though their range is limited, their moderate damage can be used to whittle away at barriers while also not exposing yourself.
  • Experimental Barrier: Currently the most versatile barrier in Overwatch, in the case that is has a large health pool and the ability to be placed anywhere on the map and relocated repeatedly.
    • Experimental Barrier is able to be used in a multitude of situations to save yourself, your team, and will rely heavily on your ability to respond quickly to the situations at hand.
    • Using the speed of the barrier, you can block the usage of Ultimates from Soldier 76, Pharah, Reaper, Reinhardt, McCree, Ashe (B.O.B.), Bastion, and Roadhog. This can be to simply put an end to a game changing play, to simply contesting the objective by delaying/neutralizing the heroes ability to utilize their ultimate.
    • Using your barrier, you can advance through chokes quickly and relocating your barrier after surpassing the choke. Combining this tactic with Reinhardt and Orisa can make better use of having multiple barriers to soak up damage.
    • Experimental Barrier will best be used with another barrier Tank like Reinhardt and Orisa, this is because his barrier is powerful but also moves quickly. You want another barrier that can cover your teams flank as you advance with Experimental Barrier.
  • Kinetic Grasp: Kinetic Grasp is similar to the Defense Matrix utilized by D.Va, though it lacks in the same range that we are used to. Where it lacks in range, it makes up in width and can protect not only himself by the heroes directly besides and behind himself.
    • You want to use this ability to save your teammates more than yourself, or in the event of a large amount of damage coming towards the team.
    • A keen sense of situational awareness is needed for this ability, to be able to remove projectile Ultimates going on in a fight that could potentially result in game changing plays.
    • Using this ability during Barrage can buy your team valuable time, as well as make Sigma into a physical shield to absorb the Ultimate. Combining Kinetic Grasp and Experimental Barrier together can stop Barrage's damage output all together while giving Sigma a full shield charge.
  • Accretion: Sigma's Accretion ability grants him a unique stun ability in Overwatch, given it cannot be stop by anything other than a physical barrier. It has the ability to stun heroes for an extended period of time, while also dealing moderate damage.
    • Use this ability sparingly, as the large cooldown will leave you without the ability later in the fight when a quick pick can be achieved using it.
    • Accretion can be used to save supports being punished by either flanking "DPS" heroes or bruiser type tanks like D.Va. Stopping them in from escaping, or pursuing their target.
    • Best used when a enemy hero is caught in the open by themselves, or are generally low enough to be picked off by Accretion or by some follow-up damage.
    • Tossing this ability into a hero using an Ultimate will stop that Ultimate, with exception of Soldier 76 who may use it after no longer being stunned.
    • Though a high skill-gap comes with using Accretion, the ability to land long range tosses will set your team up for an easy pick or simply disable one enemy player for ~1.5-3 seconds for longer tosses.
  • Gravitic Flux: A powerful ability that can be used to disrupt an enemy team that is hunkering down in one location, or to end a teams contesting of the point in critical points. As powerful as the ability is it can be easy to want to use it on a few heroes at a time, try to limit it's use to when the enemy is congregated together or multiple heroes are low.
    • Because of the similarities to Meteor Strike, you will want the enemy team distracted while you are using this as they will disperse to avoid being caught in your Ultimate. Try combining your Ultimate with Earthshatter and Graviton Surge to ensure you have heroes in your Ultimate when cast.
    • Communicate with your "DPS" heroes when you are casting Gravitic Flux, as they will be able to capitalize on it with either damage output or usage of an ultimate while they are suspended in the air.
    • While this Ultimate is amazing in open areas and on objectives, don't neglect the lethality of it in enclosed spaces. Casting this Ultimate in an enclosed space can open up opportunities that aren't viable out in the open, such as RIP-Tire and Death Blossom.
    • With some practice this ability can be used with Minefield and Self-Destruct. Timing and communication will be key, as all three Ultimate's have a warm-up before they are able to deal damage.
    • Using this ability over the objective can cause Overtime to end during the suspension phase, so it is highly recommended to use this to your advantage if there is only a few heroes on point contesting to force them off or force them into the air.

General Strategies

  • Sigma floats like Zenyatta, meaning he makes no footsteps. It can be quite useful if attempting to flank or back-cap (capturing the objective while the enemy team is distracted), or hide from enemies.
  • Keeping distance from enemy heroes is key to playing Sigma, as Hyperspheres and Accretion both cause damage to Sigma. Being able to keep your and utilizing walls to bounce your Hyperspheres will prove more useful than a front-on fight.

Advanced Strategies

  • Sigma is best used with another tank, that comes with a defensive shield formation called the "The Roman Tortoise." This requires the main tank Reinhardt or Orisa to have their barrier up usually in a choke and Sigma has his barrier placed directly above at a roughly 45 degree angle to cover his team from explosives. This formation works best on defense, and with much practice can be used offensively with Reinhardt.

All content of this section is subject to change while Sigma is in PTR and early stages of release.

故事

Icon-Sigma.png
“宇宙并没有让你理解的义务。”

希尔伯伦·德·柯伊伯博士曾是一名杰出的天体物理学家,但在一场实验事故之后,他的生活发生了永久性的改变。他获得了控制引力的能力。现在,黑爪通过操控他来达到自己的目的。

德·柯伊伯被视作是天体物理学领域的先驱。他的一生都致力于研究出掌控引力能量的方法。在研究上不断取得突破的同时,他古怪的性格也同样广为人知。德·柯伊伯的大多数研究都在海牙的实验室内完成,在他认为自己的实验即将取得决定性进展时,便决定将最重要的一次实验放在一座国际空间站上进行。

但实验中却出现了事故,形成了短暂的黑洞。尽管德·柯伊伯只在黑洞的能量中暴露了一小段时间,却还是受到了严重的精神伤害。他周围的区域开始产生奇怪的引力波动,附近的引力大小都会随着他的情绪而产生起伏。他必须立即撤离空间站。

回到地球后,德·柯伊伯被隔离在了一个秘密的政府设施内。他遭受了严重的精神伤害,一直在疯狂地重复着关于宇宙规律的呓语,再加上他周围不停出现引力异常的现象,政府认定他的存在会危及公共安全,于是将他关押了起来,数年间一直称他为“实验体西格玛”。德·柯伊伯孤立无援,也无法控制体内的力量,便只好躲避在自己的思想世界中。曾经他以为自己再也见不到外面的世界了。

当黑爪发现了德·柯伊伯的存在后,便准备利用他的聪明才智和研究成果来推动自己的计划。于是黑爪潜入政府设施,将他带离了监牢。在被黑爪监禁期间,德·柯伊伯慢慢地掌握了自己的力量。现在,他可以根据自身的意愿来操控引力,离实现自己的人生目标也只有一步之遥。那场实验开阔了他的思维,但同时也让他的思想变得支离破碎,而他也在竭力维系着自己残破的精神。

德·柯伊伯仍在不断深入研究自己的能力,希望能借此解开宇宙的奥秘。然而他却没有意识到,黑爪正在利用他和他的研究成果。

成就

名称 图标 描述 奖励
Conservation of Energy
Abilities-sigma3.png Gain 350 shields with a single use of Sigma's Kinetic Grasp in Quick or Competitive play. 100px
“像素”喷漆
Event Horizon
Abilities-sigma5.png Get 3 killing blows during a single use of Sigma's Gravitic Flux in Quick or Competitive play. 100px
“Q版”喷漆

轶事

  • 西格玛是第31位英雄,也是游戏正式上线后第10位新加入的英雄。
  • 西格玛的消息在官宣前四天,即2019年7月18日泄露了,当时墨西哥官博正在发布新的“预设职责”功能细节。该图片随后被守望先锋世界杯墨西哥队转载到推特上。
  • 西格玛(Σ)是第18个希腊字母,在自然科学和数学界都有着广泛的应用。他的囚服上印有“Subject Σ”字样。
  • 西格玛是目前已知的角色中年龄最大的一个。
  • 在西格玛的英雄故事视频开头,屏幕上出现了一些黄色字母,依次为“EM DJIRVEB”,倒转顺序后可以得到“Bevrijd me”,这是荷兰语“放了我”的意思。
  • 西格玛的实验屏障与1.25版本前存在的秩序之光的旧版光子屏障非常类似,不过要大一些,移动速度也快了三倍,而且没有冷却时间(除非被摧毁),另外,该技能可在任意位置施放,随时可以收回。
  • “31”是荷兰的国际呼叫代码。
  • Blizzard has a campus in The Hague and as such has several Dutch employees both in Europe and North America, so they were able to consult with their employees on names and quotes, and incorporated a lot of Dutch influences into the character.[2]
  • Sigma's hostile ultimate voice line, "Het universum zingt voor mij!" (English: "The universe sings for me!"), was contributed by Chris Metzen, who acted as a creative consultant for the Origin Story video.[2]
  • 西格玛的英雄选择语音“宇宙并没有让你理解的义务”出自著名天体物理学家Neil deGrasse Tyson。
  • 他的形象很可能参考了荷兰科学家杰拉德·柯伊伯。

发展

文件:Qiu-fang-sigma-movement-studies.jpg
Movement studies by Qiu Fang.

Blizzard began development of Hero 31 with the intent to further flesh out the Talon organization as well as to provide another barrier tank option in addition to Reinhardt and Orisa, both heavily requested by players. The creative team initially planned for Mauga to fulfill this purpose, and initially prototyped the hero dual-wielding rocket launchers, but found it difficult to convey how he would deploy his barriers with both hands occupied, and began to iterate on other concepts for his kit. In the process of developing Mauga's character for Alyssa Wong's short story, What You Left Behind, they decided that the kit being developed by Geoff Goodman and Joshua Noh no longer meshed with Mauga's violent, aggressive personality.

Rather than scrap the kit, which they found to be exceptionally fun, they pivoted and began developing a new Hero, who would become Sigma, to better reflect the more defensive and cerebral nature of the Hero's abilities. To that end, they brainstormed a physicist who would manipulate gravity, who could act as a tragic villain being manipulated by Talon without even realizing it, due to his psychological trauma, and began prototyping the character with concept artist Qiu Fang, initially using existing art. As a result of this pivoting, he was created on a tighter schedule than usual and was slightly delayed compared to previous heroes. The team consulted physics programmer Erin Catto, who holds a PhD in physics and wrote the physics engines for all of Blizzard's games, to make Sigma's physics references more scientifically accurate.[2]

视频

引用和注释

  1. Joshua Noh clarifies on Sigma's abilities. Twitch, accessed on 2019-7-24
  2. 2.0 2.1 2.2 Sigma Gameplay Reveal with Seagull and Jeff Kaplan. Twitch, accessed on 2019-7-23

相关链接

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